Academic Journals for the Game Education Community
ACM Transactions on Intelligent Interactive Systems - The journal publishes papers on research concerning the design, realization, or evaluation of interactive systems that incorporate some form of machine intelligence.
Ada: A Journal of Gender, New Media, and Technology - Ada is an online, open access, open source, peer-reviewed journal run on a nonprofit basis by feminist media scholars from Canada, the UK, and the US. We do not — and will never — charge fees for publishing your materials, and we will share those materials using a Creative Commons License. Read more about Ada, including detailed information about submission guidelines and the review process at http://fembotcollective.org/journal/ada-submission-guidelines/.
Computers in Entertainment - ACM Computers in Entertainment (CiE) aims to foster critical discussions and innovative thoughts among entertainment computing scholars and professionals as well as creative executives, writers, producers, directors, artists, designers, and other talents. This site features both peer-reviewed articles as well as non-refereed content in all aspects of entertainment technology and applications
Computer Graphics Quarterly - ACM SIGGRAPH is dedicated to the generation and dissemination of information on computer graphics and interactive techniques.
We are a membership organization that values passion, integrity, excellence, volunteerism, and cross-disciplinary interaction in all of our activities.
Cultura de Jogos - ‘Cultura de Jogos’, e é organizado pelo Prof. Doutor Luís Filipe Teixeira. É uma área genericamente designada nos países anglófonos por ‘Game Studies,’ e que recentemente tem vindo a adquirir o estatuto de área científica e académica autónoma.
Digital Culture and Education - Digital Culture & Education (DCE) is an international inter-disciplinary peer-reviewed journal. This interactive, open-access web-published journal is for those interested in digital culture and education. The journal is devoted to analysing the impact of digital culture on identity, education, art, society, culture and narrative within social, political, economic, cultural and historical contexts.
Entertainment Computing - Entertainment Computing publishes original, peer-reviewed research articles and serves as a forum for stimulating and disseminating innovative research ideas, emerging technologies, empirical investigations, state-of-the-art methods and tools in all aspects of digital entertainment, new media, entertainment computing, gaming, robotics, toys and applications among researchers, engineers, social scientists, artists and practitioners. Theoretical, technical, empirical, survey articles and case studies are all appropriate to the journal.
GAME: The Italian Journal of Game Studies - G|A|M|E is a journal dedicated to a comparative, critical and theoretical analysis of videogames. With G|A|M|E, we intend to compile a varied selection of scholarly and critical work on videogames and their relationship with the arts and media, creating the space for a broad range of perspectives from all over the world.
Games and Culture - Peer-reviewed and published quarterly, is an international journal that promotes innovative theoretical and empirical research about games and culture within interactive media.
IEEE Transactions on Computational Intelligence and AI in Games - The IEEE Transactions on Computational Intelligence and AI in Games (T-CIAIG) will publish peer-reviewed articles in computational intelligence and related areas in artificial intelligence applied to games. It has a broad scope and publishes high-quality papers on all aspects of computational intelligence and artificial intelligence related to games. This also includes video games, mathematical games, human-computer interactions in games, and games involving physical objects.
International Journal of Game-Based Learning - The main goals of IJGBL are to identify, explain, and improve the interaction between learning outcomes and motivation in video games, and to promote best practices for the integration of video games in instructional settings. The journal is multidisciplinary and addresses cognitive, psychological and emotional aspects of Game-Based Learning. It discusses innovative and cost-effective Game-Based Learning solutions. It also provides students, researchers, instructors, and policymakers with valuable information in Game-Based Learning, and increases their understanding of the process of designing, developing and deploying successful educational games. IJGBL also identifies future directions in this new educational medium.
International Journal of Gaming and Computer-Mediated Simulation - The International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) is a peer-reviewed, international journal devoted to the theoretical and empirical understanding of electronic games and computer-mediated simulations. The journal is interdisciplinary in nature; it publishes research from fields and disciplines that share the goal of improving the foundational knowledge base of games and simulations.
The International Journal of Interactive Worlds - (IJIW - ISSN: 2165-9508) is an Open Access journal that has a large focus on game applications, such as Serious Games.
Journal of Game Design and Development Education- The JGDDE is a peer-reviewed journal, that covers all aspects of teaching the art, craft and science of game design and development to students in and out of a higher education setting published by Rochester Institute of Technology.
Media-N - Journal of the New Media Caucus. Media-N is a peer reviewed and invitational journal. It is open to submissions in the form of theoretical papers, reviews, and commented new media artworks.
Well Played Journal - ETC Press - The Well Played Journal is a forum for in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. It is a reviewed journal open to submissions that will be released on a regular basis with high-quality essays.