The first lesson for the Game Creation Class was about how games need to work in the real world as well as on a screen. This lesson is really in thanks to conversations I have had Brenda Brathwaite on her teaching experience.
I asked the students to write down their favorite video game. The rules were that they could only write down one and there would be no grief given or teasing for the game they chose.
It was really fascinating to see how much of a challenge this was for the students. I was really expecting this to be a rather quick exercise, but it stumped most of the students. They were used to thinking of video games as something on a screen and wholly separate from games played in real space.
It was really enjoyable to watch the students go from thinking of games as separate from the rest of the world to something that could come off of the screen and be part of the world.
For Mario Cart one girl asked for help and I suggested that she think of using hot wheels tracks or wooden train tracks. She then took that suggestion and ran with it creating a really great idea for putting the game together using two hot wheels tracks.
It was easy for me to see Minecraft as Legos on the computer, but the two children who chose Minecraft had a really difficult time thinking of the game in that way. They were never able to completely come up with a concept for how they could play Minecraft with objects that were not on the screen. However, they were able to begin to see how Legos could be used to replicate Minecraft to some extent.
One of the girls chose Lord of the Rings as her game and she came up with a brilliant idea for using outdoor space and lots of people who bring lots of imagination and creative weapons to reenact the battles from the game. She felt silly sharing this idea since she had never heard of anything like this happening and it sounded crazy to her.
When I told her that she had come up with a brilliant game idea that could easily be implemented and was similar to games being played right now, she was really surprised and pleased with herself. Only two of the students in the class had been to any sort of LARPing event or Renaissance Faire so they were surprised to learn that games are played in Renaissance Fairs like this and that there were even Quiddich Teams at local high schools.
I view this lesson as a success since the students were forced to think differently about games in general and they seemed to come away from the class with a different understanding of gam
Suzanne Freyjadis is interested in changing how bias and perspective work in the media to create barriers.